The Avvyland universe is an infinite set of independent and interlinked Branes
Every Brane has a geolocation anchor in the real world but can be projected into any point on the Earth
Users can accessBranes located nearby or remote Branes via wormholes between them
Avvyland’s virtual space is an orthogonal grid of identical cells
A block is a Avvyland fundamental unit that occupies a number of adjacent unit cells
Blocks have props, state, appearance, and behavioral rules of any complexity
Blocks can be created and configured with a visual API that requires no coding
Special blocks called metablocks are mutable and controlled by AI, including their appearance and properties
Every Brane may consist of an infinite number of various objects
The user acts on the Brane as an Avvy (avatar), which is also a special type of object
Objects may be constructed from other objects and have props and state
All of a Brane's objects are governed by sophisticated state machine algorithms in real-time regardless of a user’s presence
A Brane world may be user- or procedure-generated with the help of a comprehensive API
Unlimited scenarios of any type, complexity, and atmosphere - choose a ready-made scenario or create your own
For fans of Tetris, Candy Crash Saga, Portal, and Lego
The Brane has structures assembled from static blocks (e.g. bricks), moving blocks (e.g. bars), mechanical sources (e.g. engine), mechanical parts (e.g. gear), optical sources (e.g. laser), optical transformers (e.g. mirror), space transformers (e.g. portal), etc. The user has to achieve a goal by manipulating these blocks.
The Brane contains a scattering of various blocks and a small replica of a target structure. The user or users must assemble all the strewn blocks to build a solid working target structure, e.g. a mechanism or famous work of art.
For fans of CS, PUBG, and DotA
The Brane has a user or procedure-generated arena made up of the blocks and objects: building blocks (bricks, stones, wood, glass), natural objects (trees, bushes, hills, rocks), and NPCs (pax, guards, robots). Weapons are placed around the arena, as well as ammo, armor, etc. Teams or individual combatants need to survive and take down all their opponents
The same scenario can be combined with puzzles, quests, and arcades. Users may upgrade their avatar’s abilities.
For fans of Tamagochi, Pokemon Go, Simcity, and Factorio
The goal is to develop a facility or society. Users should discover and harvest resources or usable blocks in the Brane and use them to build the facilities or develop the sandbox.
The same scenario can include a pet or pets in the sandbox, which users must take care of, and possibly breed to produce new unique pets
For fans of arcade games and obstacle course competitions
The goal is to win a competition by getting the best score. The competition takes place in a specially created arena with a number of arcade minigames (e.g. navigate a maze protected by guards) and obstacle courses. The arcades are made up of building blocks, mechanisms, and NPCsWant to know more?
For fans of Google Tilt Brush and Google Street Art
The user or, rather, creator, employs many tools (which are also blocks) to sculpt and paint blocks and objects, as well as to combine static and movable blocks and media, to create works of art. Creators can exhibit their works in a public place in the Brane where people passing by can see and interact with them, and even buy themWant to know more?